Magic
Primary Magic: Hell Demon Slayer
Secondary Magic: N/A
Caster or Holder: Lost Caster
Description: The Hell Demon Slayer is the Lost Magic that is designed to use a demons shadows against them. Karina lived in a society that the strong survived and the weak died, so she developed the shadows that were the essence of her being and focus it as weapon to slay others from the shadows. The holy aspect of this weapon developed by a demon was an unintended consequence, but admittedly it served Karinas purpose. With it she nt only survived her life in hell, but also strived in it.
The magic itself is the utter manipulation of shadows to do her bidding, solidifying them into weapons, using them to cast illusions and causing fear upon her enemies. This Magic is not for the faint of heart, but then again hell itself tends to harden one's soul to the horrors of battle.
Strengths:-Extremely versatile magic as shadows can be molded into many forms
-Although light based magic, light based sources tend to create more shadows for Karina to play with, making it indirectly strong against light producing magics.
- Does an additional rank of damage to demons, undead and spirits
Weaknesses: -Is weak directly towards light based magic. This is due to light being able to push back the shadows.
-She cannot eat the shadows she creates to restore MP.
-Her Shadows are capable of hurting her allies if not used carefully.
Abilities/Powers:
-Karina can stand directly in any shadow and completely meld into it, completely making her invisible to naked eye. While melding into the shadows, she can travel along the shadows path wherever its connected to set up ambushes or a quick escape. This negates the extrasensory perk unless used by a mage that is of higher rank than Karina. She can be detected if a light source shine where she is hiding or if someone with heightened senses from someone of equal or higher rank than Karina.
-Can form non-combat shadows to do menial tasks or to make tools for her. Even the clothing Karina wears is made of shadows and can be manipulated by her sheer will. This cannot be used to harm or damage anyone.
-Has a 25% physical bonus to strength, speed and durability due to being a slayer and demon physiology in her. Slayer Perk.
-Has increased sense of sight, smell, hearing, touch and smell. Her sense of sight is so strong that she can see people in utter darkness. Her sense of touch extends to her shadows as well, allowing her to 'see' and 'feel' through her shadows and alerting her to their presence.
-Demon Force: Can only be activated by consuming an enormous amount of its own element, mixed or pure, at least 25% of your own element once every post for 5 posts in a row must be consumed in order to be able to active it.
Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. (Demon's Aura: Body is cloaked in a tinted aura of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Demon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp. Lasts for 7 posts.
Name: Shadowstep
Rank: D
Type: Movement, Shadows
Description: User can step into a shadow and use it as a portal to step out from somewhere 50 feet close to her. This allows her to dodge attacks, close distance to attack, escape and even use it for traveling purposes.
Strengths: Allows her to move instantly from one place to another.
Allows for stealthy strikes and easy hits.
Easy escape tool.
Weaknesses: Requires a shadow surface in which to enter and another to exit.
Light can destroy the shadows the user was trying to use.
Requires line of sight to the next shadow that she is teleporting.
Cannot take anyone with her.
Duration and Cooldown: Instant Duration/ 3 post Cooldown
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Name: Hell Demon's Blood
Rank: D
Type: Passive Healing
Description: Gives user the regenerative powers of the demon blood in her veins granting a very slow, but consistent passive 1% HP regeneration that lasts until she is rendered unconscious.
Strengths:Allows a passive 1% HP regeneration per post.
Does let Karina receive any scars that she may have received, also keeps user from aging due to it's magical nature
Is around even when out of combat.
Weaknesses: Requires her to be conscious to work so several status effects could stop the regeneration.
Does not work if KO'ed (0% HP)
Does not stop status effects being inflicted on her.
Anything that shuts down magic, shuts down this spell as well.
Duration and Cooldown: N/A
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Name: Shroud of night
Rank: D
Type: Offensive/Stealth
Description: This spell creates a 50 foo radius of pure holy darkness that blocks visibility , but those with Darkvision or heightened senses to pierce the Dark Void. This Magic then slowly eats at the target for D-rank damage per turn while in this darkness.
Strengths: The user can meld into this darkness and is treated as 1 rank higher when comparing heightened senses to her stealth ability.
Continually eats 1 D-rank per turn in the fog.
Completely blinds and deafens D-rank mages.
Weaknesses: Fog can be dispelled with equal rank light spell.
C-rank makes only lose 50% of their visibility and sound. Any higher rank mage sees through it perfectly.
You could simply walk out of the fog.
Mages can still smell and hear the target if heightened sense of smell is applicable.
Duration and Cooldown: 4 post duration/ 5 post Cooldown
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Name: Weight of ones shadow
Rank: D
Type: Offensive/Status effect
Description: User callously steps on a persons shadow, completely paralying them from where they stand. They are incapable of moving out of their spot making gravity and other physical and magical sources of impact hurt more.
Strengths: Completely paralyzes a D-rank target for 2 posts.
User weakens the enemies defenses causing anything to hit them to receive an additional D-rank of damage.
User can still use spells while standing on the other persons shadow.
Weaknesses: Has to be standing on the shadow the entire time, locking the user in place.
Can be broken free by causing the caster to step off shadow.
Can still cast magics that do not require movement.
1 D-rank light spell can diffuse the magic.
Duration and Cooldown: 1 post duration, 4 post cooldown
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Name: Chains of Sin
Rank: C
Type: Offensive
Description: 25 feet of barbed chains come out of the sleeves of the users shirt and wraps around a target entangling him. The chain however is alive and continues writhing and constricting the enemy, causing the barbed wires to nick the veins and arteries of the enemy and slowly cause him to bleed out like the pigs that they are. Their sins bind them to the chain...
Strengths: Completely binds the target and causes him to be helpless.
Has a bleed effect that does 1 D-rank of damage per turn trapped in the chains and continues to bleed the target out until treated or for next 2 posts after being free. (Max 2 stacks of bleed) This is due to the chains being barbed in such a way that it nicks the artery or veins.
And targets cannot move even if they had a way to phase through as its binding them spiritually as well as physically.
Weaknesses: Can be destroyed by 2 C-ranks of spells.
Chains are also weak against light magic and take an additional rank of damage.
Healing of any kind will stop all the bleeding.
Holy magic users are immune to the barbs of their chains as there's no sins that hold them down.
Duration and Cooldown: 3 post Duration/ 5 post Cooldown
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Name: Claws of the Hell Demon
Rank: C
Type: Offensive
Description: Grows a pair of claws on her hands and feet made out of pure shadows that give off the impression of a demon. These claws are jagged edge that will cause bleeding damage on the enemy as veins and arteries are nicked. The claws deal C-rank of damage to the enemy and continual D-rank bleeding damage for next 2 posts.
Strengths:Grow claws on both her hands and feet, making unarmed attacks that use them deal C-rank damage.
The serrated edges of the claws deal continual D-rank damage per post for the next 2 posts of being attacked.
Claws deal Slashing damage to the enemy.
Weaknesses: Attacks are blocked by C-rank light barriers without damaging the barrier.
It requires target to be in melee range.
Bleed can be instantly cured with a C-rank healing spell.
Makes it impossible to carry a weapon since the claws are a bit unwieldy.
Duration and Cooldown: 5 posts Duration/ 6 post Cooldown
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Name: Shadow Demons Howl
Rank: C
Type: Offensive
Description: User inhales a deep breath that causes the surrounding darkness to enter her lungs and appearing as if her mouth was a giant black hole. Karina then exhales the shadows which releases a highly concentrated beam of darkness that cuts through armor. The beam reaches 65 feet and a width of 5 feet of pure devastation of anything that crosses her path.
Strengths: The concentrated power of shadows is so strong that it deal's 2 C-ranks of damage.
The beam of shadows at like a concentrated laser that it simply melts C-rank barriers and armor to hit the target. This is caused by ionizing the shadows and turning it into a plasma like substance.
Requires 2 C-rank of non-light spells to even stop it in its tracks.
Weaknesses: Predictable to see what is going to happen beforehand as the user inhales deeply before the attack.
Can be stopped with a single C-rank light spell.
Incapable of piercing through C-rank light barriers
2 non-light C-rank of spells can push back the roar
Duration and Cooldown: Instant Duration/ 5 posts
Primary Magic: Hell Demon Slayer
Secondary Magic: N/A
Caster or Holder: Lost Caster
Description: The Hell Demon Slayer is the Lost Magic that is designed to use a demons shadows against them. Karina lived in a society that the strong survived and the weak died, so she developed the shadows that were the essence of her being and focus it as weapon to slay others from the shadows. The holy aspect of this weapon developed by a demon was an unintended consequence, but admittedly it served Karinas purpose. With it she nt only survived her life in hell, but also strived in it.
The magic itself is the utter manipulation of shadows to do her bidding, solidifying them into weapons, using them to cast illusions and causing fear upon her enemies. This Magic is not for the faint of heart, but then again hell itself tends to harden one's soul to the horrors of battle.
Strengths:-Extremely versatile magic as shadows can be molded into many forms
-Although light based magic, light based sources tend to create more shadows for Karina to play with, making it indirectly strong against light producing magics.
- Does an additional rank of damage to demons, undead and spirits
Weaknesses: -Is weak directly towards light based magic. This is due to light being able to push back the shadows.
-She cannot eat the shadows she creates to restore MP.
-Her Shadows are capable of hurting her allies if not used carefully.
Abilities/Powers:
-Karina can stand directly in any shadow and completely meld into it, completely making her invisible to naked eye. While melding into the shadows, she can travel along the shadows path wherever its connected to set up ambushes or a quick escape. This negates the extrasensory perk unless used by a mage that is of higher rank than Karina. She can be detected if a light source shine where she is hiding or if someone with heightened senses from someone of equal or higher rank than Karina.
-Can form non-combat shadows to do menial tasks or to make tools for her. Even the clothing Karina wears is made of shadows and can be manipulated by her sheer will. This cannot be used to harm or damage anyone.
-Has a 25% physical bonus to strength, speed and durability due to being a slayer and demon physiology in her. Slayer Perk.
-Has increased sense of sight, smell, hearing, touch and smell. Her sense of sight is so strong that she can see people in utter darkness. Her sense of touch extends to her shadows as well, allowing her to 'see' and 'feel' through her shadows and alerting her to their presence.
-Demon Force: Can only be activated by consuming an enormous amount of its own element, mixed or pure, at least 25% of your own element once every post for 5 posts in a row must be consumed in order to be able to active it.
Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. (Demon's Aura: Body is cloaked in a tinted aura of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Demon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp. Lasts for 7 posts.
Name: Shadowstep
Rank: D
Type: Movement, Shadows
Description: User can step into a shadow and use it as a portal to step out from somewhere 50 feet close to her. This allows her to dodge attacks, close distance to attack, escape and even use it for traveling purposes.
Strengths: Allows her to move instantly from one place to another.
Allows for stealthy strikes and easy hits.
Easy escape tool.
Weaknesses: Requires a shadow surface in which to enter and another to exit.
Light can destroy the shadows the user was trying to use.
Requires line of sight to the next shadow that she is teleporting.
Cannot take anyone with her.
Duration and Cooldown: Instant Duration/ 3 post Cooldown
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Name: Hell Demon's Blood
Rank: D
Type: Passive Healing
Description: Gives user the regenerative powers of the demon blood in her veins granting a very slow, but consistent passive 1% HP regeneration that lasts until she is rendered unconscious.
Strengths:Allows a passive 1% HP regeneration per post.
Does let Karina receive any scars that she may have received, also keeps user from aging due to it's magical nature
Is around even when out of combat.
Weaknesses: Requires her to be conscious to work so several status effects could stop the regeneration.
Does not work if KO'ed (0% HP)
Does not stop status effects being inflicted on her.
Anything that shuts down magic, shuts down this spell as well.
Duration and Cooldown: N/A
----------------------------------------
Name: Shroud of night
Rank: D
Type: Offensive/Stealth
Description: This spell creates a 50 foo radius of pure holy darkness that blocks visibility , but those with Darkvision or heightened senses to pierce the Dark Void. This Magic then slowly eats at the target for D-rank damage per turn while in this darkness.
Strengths: The user can meld into this darkness and is treated as 1 rank higher when comparing heightened senses to her stealth ability.
Continually eats 1 D-rank per turn in the fog.
Completely blinds and deafens D-rank mages.
Weaknesses: Fog can be dispelled with equal rank light spell.
C-rank makes only lose 50% of their visibility and sound. Any higher rank mage sees through it perfectly.
You could simply walk out of the fog.
Mages can still smell and hear the target if heightened sense of smell is applicable.
Duration and Cooldown: 4 post duration/ 5 post Cooldown
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Name: Weight of ones shadow
Rank: D
Type: Offensive/Status effect
Description: User callously steps on a persons shadow, completely paralying them from where they stand. They are incapable of moving out of their spot making gravity and other physical and magical sources of impact hurt more.
Strengths: Completely paralyzes a D-rank target for 2 posts.
User weakens the enemies defenses causing anything to hit them to receive an additional D-rank of damage.
User can still use spells while standing on the other persons shadow.
Weaknesses: Has to be standing on the shadow the entire time, locking the user in place.
Can be broken free by causing the caster to step off shadow.
Can still cast magics that do not require movement.
1 D-rank light spell can diffuse the magic.
Duration and Cooldown: 1 post duration, 4 post cooldown
------------------------------------
Name: Chains of Sin
Rank: C
Type: Offensive
Description: 25 feet of barbed chains come out of the sleeves of the users shirt and wraps around a target entangling him. The chain however is alive and continues writhing and constricting the enemy, causing the barbed wires to nick the veins and arteries of the enemy and slowly cause him to bleed out like the pigs that they are. Their sins bind them to the chain...
Strengths: Completely binds the target and causes him to be helpless.
Has a bleed effect that does 1 D-rank of damage per turn trapped in the chains and continues to bleed the target out until treated or for next 2 posts after being free. (Max 2 stacks of bleed) This is due to the chains being barbed in such a way that it nicks the artery or veins.
And targets cannot move even if they had a way to phase through as its binding them spiritually as well as physically.
Weaknesses: Can be destroyed by 2 C-ranks of spells.
Chains are also weak against light magic and take an additional rank of damage.
Healing of any kind will stop all the bleeding.
Holy magic users are immune to the barbs of their chains as there's no sins that hold them down.
Duration and Cooldown: 3 post Duration/ 5 post Cooldown
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Name: Claws of the Hell Demon
Rank: C
Type: Offensive
Description: Grows a pair of claws on her hands and feet made out of pure shadows that give off the impression of a demon. These claws are jagged edge that will cause bleeding damage on the enemy as veins and arteries are nicked. The claws deal C-rank of damage to the enemy and continual D-rank bleeding damage for next 2 posts.
Strengths:Grow claws on both her hands and feet, making unarmed attacks that use them deal C-rank damage.
The serrated edges of the claws deal continual D-rank damage per post for the next 2 posts of being attacked.
Claws deal Slashing damage to the enemy.
Weaknesses: Attacks are blocked by C-rank light barriers without damaging the barrier.
It requires target to be in melee range.
Bleed can be instantly cured with a C-rank healing spell.
Makes it impossible to carry a weapon since the claws are a bit unwieldy.
Duration and Cooldown: 5 posts Duration/ 6 post Cooldown
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Name: Shadow Demons Howl
Rank: C
Type: Offensive
Description: User inhales a deep breath that causes the surrounding darkness to enter her lungs and appearing as if her mouth was a giant black hole. Karina then exhales the shadows which releases a highly concentrated beam of darkness that cuts through armor. The beam reaches 65 feet and a width of 5 feet of pure devastation of anything that crosses her path.
Strengths: The concentrated power of shadows is so strong that it deal's 2 C-ranks of damage.
The beam of shadows at like a concentrated laser that it simply melts C-rank barriers and armor to hit the target. This is caused by ionizing the shadows and turning it into a plasma like substance.
Requires 2 C-rank of non-light spells to even stop it in its tracks.
Weaknesses: Predictable to see what is going to happen beforehand as the user inhales deeply before the attack.
Can be stopped with a single C-rank light spell.
Incapable of piercing through C-rank light barriers
2 non-light C-rank of spells can push back the roar
Duration and Cooldown: Instant Duration/ 5 posts
Last edited by Karina Akuma on 13th November 2014, 2:20 pm; edited 2 times in total