Here's just my idea on the whole thing and my opinions or expansions on other peoples idea, apply what you will, or none of it. Either way just trying to help.
Zeno's first post wrote:I personally propose adding a Fame or Renown system to it. Unique Jobs would then only be able to be done a limited amount of times (depending on the details of the job), but upon completion the rewards would be much higher and an official title would be awarded to each participating member. This title could/should then be recognized by the rest of the community In Character depending on how much their character takes interest in famous people. Of course, a Wall of Fame would be set up as well.
A type of fame and Renown system is something I can agree with, but adding a title upon completion of a Unique job is iffy. Sure if you did one unique job and was called...I dunno "The Onion Slayer" that'd be cool. But then what if you did two? Would you have to find some way to add "The Onion Slayer" with "Gargoyle Fart Stopper"? If so then I guess we could call this person the "The Gargoyle Onion Fart Slayer?".
I think if you had a Fame and Renown system that was kinda like
Fame: 0
*Kill 100 Dragons*
Fame: 1000
It could work, then perhaps just add in the "Bank" thread a section where you can add the Unique Jobs you did, or hell, add the titles you guys come up and those count, sorta let the user decided if they want "The Gargoyle Onion Fart Slayer" plastered on there signature or not. This to me would be a decent way of sorting, and that way people can just have these titles, then choose whether or not they actually want to add them. So basically just have a section like this in the bank:
- Unique Jobs:
Gargoyle Fart Stopper
The Onion Stopper
Drinker of Ogre Ale
(Of these would be links to the jobs, much like the standard list of completed jobs)
__________________________________
[quote="Zeno"]
Staff Chat wrote:well, if we don't close the signing up, it'd be a race, which, I can kinda see happening.
[14:43:54] James Wolf: problem is that their progress won't mean anything otherwise
[14:44:03] James Wolf: the ones who end up finishing it later, that it
[14:44:32] Speed Demon Zack: Perhaps add a time limit to them so that if people apply and they don't post within x amount of time it is considered a failure. This would only be for 'unique' jobs
[14:45:03] Assassino Kyll Ƹ̵̡Ӝ̵̨̄Ʒ: I'm not big on that either
[14:45:18] Nate (Legzy): ^ I like the sound of that idea.
[14:45:22] Zeno: a time limit
[14:45:23] Zeno: and then
[14:45:35] Zeno: as soon as all members of the group that completed the mission first go inactive
[14:45:38] Zeno: it resets
[14:45:51] Zeno: and those members get their renown taken away
[14:45:59] Zeno: and it gets erased from their character histories
[/spoiler]
[spoiler]
Zenshin Wrote wrote:Also one group of members cant take another unique job if they finish one within a certain timespan is my idea
Kirahunter wrote wrote:I agree with Zenshin if unique jobs are limited so that it can only be taken every so often or only once then players should be limited in all the number of unique jobs they can do in a set amount of time. That would help deal with the "race for unique jobs." Then people will think twice about taking a unique job and only go for ones they really like.
I also recommend stock piling a good number of unique jobs before releasing. So when the voracious glory hounds pounce on the new release there will be plenty to go around.
To further on all these, yes definitely set a time limit so those potentially super creative Unique Jobs ideas aren't just taken and thrown to the side. Once you take the job you basically commit to it. Of course some liberties should be taken, like if some really needs to take a leave of absence cause ya know, life happens, then I say give them some time and all, but over all yes a time limit should be added for just standard posting. Although to me, you should add a time limit for posting, not for the job as a whole, not unless you were gonna be really generous with the time limit. Reason being because your Unique Job could take a huge amount of time to properly RP out, and it's not that making an overall time limit doesn't make sense, it's that it's be easier to put a time limit on the posts so that people could post within the limit, and still complete the job on there own time rather then feel pressured by the clock for the job as a whole.
To me it should just be, you get one Unique job, only one, for a quite a while. I mean you'll have guys that'll just take one, finish it, then go to the next one, and while hopefully your gonna have a large amount of Unique jobs ready, you will have people just try and take em all. So to me, after you complete a Unique job there should be a waiting period. Not a huge one, I mean some people IC might just be jobaholics so I'd say...I dunno, maybe a week or two of waiting? Unless you have just so many gosh damn jobs that people can just stockpile them and not even put a dent in the numbers, it's safe to say you won't have a ton to go around. So if that's the case, then a waiting period should be enacted for the sake of letting other people have a chance to snag a Unique job.
But practically, people should, of course be able to take more then one Unique job, so it's not a "One and Done" deal.
Speed Demon Zack worte wrote:My proposition regarding this was as follows:
Unique jobs can be B rank or higher as that is when missions really get tough.
Unique jobs when completed will award a title/renown for the participants IC, the amount depends on the difficulty.
Once a unique job is accepted by a party no other party may attempt it unless that team fails or a timelimit expires (to prevent inactive people blocking jobs)
Once a unique job is completed it will be locked for a time period. During that time period things can be modified with the job. This time period could be permanent. Or it could be 'until x event happens(like all the players relating to it go inactive'), or it could be just a few months or a few weeks.
A party can only take one unique job at a time and must wait x amount of time before doing another.
Rather than creating a whole new section for these jobs, as that will take longer, I would suggest just adding a new bit to the template which just has type of job and you could have normal, unique, emergency etc.
This will however require thought into the missions themselves. A lot of missions seem one time things at the moment. We need more generic jobs like 'guard this place from enemies'.
So unique jobs: They have to have something about them that makes them unrepeatable e.g. a unique boss, IC events like the destruction of the royal castle etc.
Normal jobs: DOn't have a unique boss. Don't cause ic events like the destruction of the royal castle.
(You like the length of this post yet?)
Unique Jobs being B-ranked is good, I figure just following the standard ranking system with regular jobs should carry over into Unique Jobs with B ranks being the weakest Unique jobs. Although if you rank them like that then I would suggest allowing the math of Rank to follow. Such as "2 C ranks = 1 B" meaning that two C ranked characters can do a B ranked Unique job. If that's not the case and you want ONLY B ranked guys going in, then I'd say make the lowest rank for Unique Jobs A ranked. Otherwise, hey maybe with enough people, or high enough ranked people, a D or C rank could join in. I mean so long as the Unique Job is a good length and fulfilling, why not start your journey off with a bang? If you REALLY aren't feeling good about it though, then why not make a limit of "One Unique Job per D and C ranked Wizard? I mean personally, I've seen tons of anime where you got impossible odds being thrown to an underdog to which through the hard work and the hard journey they come out on time in the end, why not convey that same feeling so long as the lower ranks are accompanied by the actual proper rank? Lemme tell ya it's make folks more stoked for the Unique Jobs at the very least.
Now one I'd like to say is that, yes, a super creative and specific Unique Job, instead of being removed upon completion, should be changed a little. If the job was help defeat a raiding fleet of pirates from a city and it was completed, just change it to a fleet of Mole Men or something.
Zenshin wrote wrote:Guild members are free to make their own unique jobs, however the ones I create as well as any staff taking part will be making unique jobs for everyone, not just one guild or another.
Now if this is the case, I'd say then that all Unique Jobs should only be Neutral, so that everyone can partake. Which means you couldn't have any of the Unique jobs be assassinations or anything particularly...Generous I guess, so that Dark Guilded folks don't feel like they have do something nice and they can still be all evil. Of course make a Job where Godzilla is attacking a city and you have to save the people, but just don't add that ya gotta particularly help the people themselves, a Dark Guild baddie's reasoning could just be for the kill, not the people.
Whatever the jobs are, they should be neutral and maybe a little Good to some degree. A Dark Guilded guy would be fine with saving a princess if it meant getting a buncha Jewels.
Deathtouch wrote wrote:Hmm...I guess so, also it would be quite interesting if Unique Jobs would allow teams from different guilds ( particularly Dark and Legal Guilds) to clash against each other in a NK thread and the winner would get a reward - such as a random item that belonged to the losing team.
Nah this idea is actually really sick, and you could boost the community in a big way with this. For example:
Remember that one season of Fairy Tail where the guilds Fairy Tail, Lamia Scale, Blue Pegasus and (Insert Guild name I don't remember here) were going up against the Oracion Seis? In the future you totally could have unique jobs that require members of different guilds to work together, just have the requirements be "Must be at least 4 members from different guilds, one person per guild"
That would greatly expand on the community around here, and prevent guilds from just parading all there guild buddies into the Unique Jobs. Cause some of these Unique jobs could be more situational. Like "Oh no! There are monsters invading this place you and other guild dudes are in!" Mission could just start right there like that. Ya know, just have jobs that would let other guilds work together.
That'd be sick is all I'm saying.
_______________________________________________
My own idea's now lol, thanks for reading all this:
NPC's: If your gonna make sick, one time only (Generally) Unique Jobs, if you ask me they should get that extra special treatment and have NPC's added in. If you got that Unique Job you really wanted where you get to fight Godzilla then ya'll should appoint someone to RP as Godzilla. That way, it would feel way cooler to best Godzilla with your own abilities and intelligence, rather then having it be a rigged game as you know you'll win since you, or your friend, is controlling Godzilla.
Also this would preserve Unique Jobs way more, and make people really prepare before hand as they could FAIL, by the NPC actually beating them, or causing them to fail there mission. This way you wouldn't have guys obviously beat Unique Jobs just so long as they are active, but actually make the jobs challenging and feel way more dangerous and fun. You'd have topics way more entertaining and thoughtful and get quite the crowd of onlookers.
Rewards Based On Performance: Now one could say this makes things needlessly complicated, but I think this would dramatically increase the replay value of your Unique Jobs.
So lets say our NPC Godzilla is about to begin destroying the city, and your full job requirements are as followed:
Save The City
Stop Godzilla
Protect the People in the City.
Now, my suggestion, let the option of failing one of those three requirements exist, since Godzilla is an NPC being controlled by someone trying to do the opposite of those three things, have the mission not just straight up fail if you say, Stop Godzilla, Save the City, but let ONE person die. Instead, adjust the reward accordingly. If the reward for example is 100,000,000 Jewel
Just create some general boundary's like.
If 10 or more people die: -5000 Jewel
If 2 or more buildings are destroyed: - 100,000 Jewel.
Now of course my idea isn't perfect, far from it, but I do think having something like this would be great. A person wouldn't get punished for messing up a little, and they would still get reward, and they would want to do another job since they didn't get the perfect score to make up for the mistake.
_____________________________________
So that's everything for now, large post I know, I was just hoping to make referencing for staff easier since they have now one post that kinda has everything that might wanna add in all in one place. Thanks for reading. Hope this helps.