Magic
Primary Magic: Transcendent warrior
Secondary Magic: (
Caster or Holder: Caster
Description:
Zack's magic is now known as transcendent warrior. How this works is relatively simple. His true power is sealed away. Whilst in combat situation, or situation that cause him to exert himself physically, this seal will break by 2%. At every 20% he gains a passive boost to all his physical stats. When he reaches particular thresholds he gains access to powerful physical abilities. Using these abilities will reseal him away slightly, the amount depending on the spell. Almost all of these techniques use his intense physicality in order to do intense rapid damage. As such if he waits to use a technique till more of his power is unsealed then he can use that technique at a slightly higher level of power. So rather than using MP like a regular mage his magic uses his seal power.
He is able to reach a state higher than 100%, but this will drastically damage his body and comes with a powerful feedback much greater than that of 100%.
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Primary Magic: Transcendent warrior
Secondary Magic: (
Caster or Holder: Caster
Description:
- Background:
- Zack was the sky demon slayer. He was a fast powerful fighter who used the wind itself to make him faster and more powerful. He became so strong that he became not only a wizard saint but a H rank class mage. Yet the emphasis in this is that he WAS the sky demon slayer. After defeating his mentor, the person who had trained him in the magic, he lost the powers but kept the magic power. He was a H rank class mage without a focus for such power. He journeyed the land using his strength and speed to overwhelm opponents as he searched for answers. His journey eventually took him to a previously uncharted island and deep into a cave. There he found a giant monster and defeated it opening up a powerful magic seal revealing a pool of pure liquefied eternano. Thinking that perhaps by absorbing enough of it he could understand magic greater he decided to bathe in it.
He bathed for just a few minutes before a change came over his body. It was entirely reformed into a new shape, something that wasn't that unusual for him, but what was strange was the level of power. Every pore of his body oozed raw magic power that was somehow being converted into physical aspects like strength and speed. His knowledge of magic and of combat was also enhanced, which was important for his fighting style. The eternano restructured his magical container and second origin so they would be able to hold a lot more magic.
Too much in fact. The power though was too great for his body to handle and shortly after leaving he collapsed from the feeling of his body literally being torn apart by its own power. In desperation he used his new knowledge to carve a complex magic seal on his stomach. The wound healed almost instantly due to his Immortal Blood, but the seal worked. The magic power that had so greatly amplified his physical body was sealed. The knowledge however still remained, but even with that he thought he had failed. This new magical strength was sealed now and he would have to find a new way to channel his H rank power.
However, it was during his next battle that he discovered the truth. The seal he had carved had a small flaw and that flaw allowed, when in states of high exertion like combat or working out, for the magic to gradually ebb out enhancing his body. Over time it would eventually reach the peak of 100% and ,if he let it, advance slightly further using his original H rank level of magic power, plus the extra power that was unlocked from this absorption of eternano. As such he was now able to use a level of physical abilities that was even greater than what he had felt on the island. When he entered a state of relaxation the magic would begin to seal away. On top of that if he hit 100%, or above, then after a short while his body would automatically seal away that power and his body would almost entirely shut down.
He considered his options. He could fix the seal and permanently seal away this magic or he could find a way to use it to his advantage. As he had always been more of a physical fighter than a magical one he decided on the latter. He would use this new found physical ability to his advantage and become a true warrior mage.
Zack's magic is now known as transcendent warrior. How this works is relatively simple. His true power is sealed away. Whilst in combat situation, or situation that cause him to exert himself physically, this seal will break by 2%. At every 20% he gains a passive boost to all his physical stats. When he reaches particular thresholds he gains access to powerful physical abilities. Using these abilities will reseal him away slightly, the amount depending on the spell. Almost all of these techniques use his intense physicality in order to do intense rapid damage. As such if he waits to use a technique till more of his power is unsealed then he can use that technique at a slightly higher level of power. So rather than using MP like a regular mage his magic uses his seal power.
He is able to reach a state higher than 100%, but this will drastically damage his body and comes with a powerful feedback much greater than that of 100%.
- Power at each 'threshold':
- 20%:
Speed: 50%
Endurance: 25%
Strength: 25%
Stamina: 25%
Reflexes: 50%
- 40%:
Speed: 100%
Endurance: 75%
Strength: 75%
Stamina: 75%
Reflexes: 100%
- 60%:
Speed: 200%
Endurance: 150%
Strength: 150%
Stamina: 150%
Reflexes: 200%
- 80%:
Speed: 400%
Endurance: 300%
Strength: 300%
Stamina: 300%
Reflexes: 400%
- 100%:
In this state his techniques do not cause his power to reseal.
Speed: 600%
Endurance: 500%
Strength: 500%
Stamina: 500%
Reflexes: 600%
Negative effects:
At this stage he will last ten posts at this level before his body fully reseals. In fact, it goes beyond full resealing and puts him at a state where his base power is reduced to that of a B rank and all his passives are removed, including flight. He is also unable to use any techniques. Recovered from such a state takes five posts of non combat or ten posts of combat.
- Limit transcendance:
In this state his techniques do not cause his power to reseal.
Speed: 1000%
Endurance: 750%
Strength: 750%
Stamina: 750%
Reflexes: 1000%
At this stage he will only last five posts before his body shuts down entirely. He will be unconscious for five posts and when he wakes up will be at a level of a C rank mage and he will be unable to use any techniques. Recovering from such a state takes a further ten posts of non-combat or 20 of combat.
Strengths:
- Allows for powerful passive buffs without doing anything except waiting
- Powerful physical attacks
- Can passively power up its attacks
- At 100% and limit transcendence techniques cost nothing to use, but he can only maintain these forms for a limited time.
Weaknesses:
- Is required to get to a certain threshold to use techniques of that rank(see spell rank spoiler), with the exception of D rank techniques.
- Using techniques will cause his body to reseal reducing his buffs potentially excluding D ranks.
- When he reaches 100% he only lasts a limited time before becoming weaker than when he started
- When he transcends his limits he only lasts a limited time before becoming far weaker than when he started and other drawbacks
- Most techniques are close range so he needs to physically hit the opponent for them to work.
Abilities/Powers:
- Flight: He is able to use his magic power with little to no effort to allow him to fly and use the air and water as if they were solid thus he would be able to kick off the air or grab hold of it if necessary. This is very useful
- Enhanced physical attributes: his body was changed by the absorption of the magic and thus his base physical stats are 10% greater than normal. This is the level from which his other stats will be boosted
- Transcend the limits: This enters the limit transcendence state and can only be used at 100%. See the magic description for more details.
- D rank (0% needed to use):
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- C rank (20% needed to use):
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- B rank (40% needed to use):
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- A rank (60% needed to use):
- 1. Pulse Strike:
Type: Offensive Multi-Hit
Description: The pulse strike is a powerful technique and one that becomes vastly stronger as the user does. In simple terms this allows the user to seem to hit just once with any limb and actually hit multiple times. Each 'blow' is slightly stronger than the last and is accompanied by a shockwave that gradually increases in size and it is this shockwave that does the extra damage.
The base blow is equal to a normal blow from the user using that limb and each successive blow is one C rank stronger than the last. The shockwave starts at 2ft in size for the first blow and increases by an amount determined by the current threshold that the user is at. The total number of blows that is possible is also determined by the threshold and the user will announce this amount as they use it e.g. seven pulse strike- Number of hits and shockwave size:
60%: 2ft + (2ft * the blow number) 6 blows
80% 3ft + (4ft * the blow number) 7 blows
100% 4ft + (6ft * the blow number) 8 blows
Limit transendance: 5ft +(7ft * the blow number) 9 blows with one or 5 per hand with two
The main weakness of this is that if the initial blow fails then the technique fails. Another weakness is that every successive blow uses 1% of the seal so the more power they put into it the more of the threshold they use. A third is that if the target moves with the flow of the technique they can reduce the damage to just the shockwave boost. If they manage to move out of the line entirely then they can mitigate any future damage from it, but the user will still use the full power. Of course, they would have to avoid the shockwave as well otherwise the technique will resume at full strength.
When he has transcended his limits he is able to use this technique with both hands at once for devastating effect and will not lose any percentage. However, each hand will not be able to total as much and this will cause the amount of time he has left before his body shuts down to be halved.
This does not have to be used on people. It can in fact be used on the ground to cause a gradually increasing earthquake size. Nor does it have to be used on a single person. Providing the initial blow hits and other people are in range the extra blows can instead be used on them. However, this requires an extra 1% of the seal to do so.
What's more the shockwave can be used to hit other people nearby the target thus causing them damage equal to the shockwaves boost.
Strengths:- Allows the user to hit the target multiple times with all their might in an instant
- Allows the user to enhance their blows with shockwaves
- Can hit other targets using shockwaves
Weaknesses:- If first blow misses then this technique fails
- It is a close range attack
- It is possible to negate the shockwave effect
- It is possible to dodge the extra blows if the target is smart
Duration: Instant
Cooldown: 9 posts
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- S rank (80% needed to use):
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- H rank (100% needed to use):
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