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    Demon Soul Take Over (WiP)

    Ray Zwight
    Ray Zwight

    Player 
    Lineage : Spirit Link
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Demon Soul Take Over (WiP) Empty Demon Soul Take Over (WiP)

    Post by Ray Zwight 15th May 2015, 11:30 pm

    Demon Soul

    Primary Magic: Take Over: Demon Soul
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying or breathing underwater. One can only "take over" the power of beings that they truly "know".

    The beings that Zaine truly "knows" are demons, beings created either from the book of Zeref or the folly of man, which represent evil, plague, amongst other bad things. These Demons that he can Take Over are incredibly aggressive, and hate him for doing such. In fact, his usual method of taking them over appears to be quite akin to the vulcan approach of entering their body and taking over from the inside. Such is the best way to deal with demons, after all. Nonetheless, just because the demons are taken over doesn't mean they don't try and fight back, he has to suffer through anger issues that aren't really his until he can suppress a demon.
    Strengths:

    • Variable: Has access to a great number of abilities.
    • Solo Combat: Good at solo combat.
    • Self-Buffing: Take Over is great at buffing the caster.

    Weaknesses:

    • Group Combat: It can't have multiple forms active at once, so multiple elemental mages at once can prove too much.
    • Ethereal Foes: He cannot hit what he cannot touch. As a physical mage he has issues.
    • Sanity Draining: Shikigami try to take over back, making it eat at his sanity. Given he can't Full Takeover, using partial forms and spells of a given Shikigami eat at his sanity. It can make him go berserk.
    • Form-Reliant: He can't cast most spells outside of his Take Over forms.

    Lineage: Aspect of Pluto
    Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now,  the hand of death touches Pluto's host.
    Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.
    Unique Abilities: Take Over: Once per thread, for a single post, he may Take Over the power of a single piece of equipment he is in contact with (into his right arm). He can use any spell attached to it, at cost from his magic pool, for that post. This equipment piece may be of any quality, using magic of any type, from any source (requip, actual money, arc of embodiment, etc). Using this will end any takeover forms, placing them on cooldown.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name:
    Rank: D
    Type:
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description:
    Strengths:
    Weaknesses:

    Abilities:

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Abilities:

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Abilities:

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Abilities:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

      Current date/time is 17th November 2024, 2:38 pm