Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Superhuman Traits

    Zeno
    Zeno

    Emotional Tempest 1


    Emotional Tempest 1

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- H-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Villain- Have Seijin On Your Friends List- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 1060
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 40
    Experience : 337,500

    Character Sheet
    First Skill: Major Arcana
    Second Skill: Minor Arcana
    Third Skill:

    Superhuman Traits Empty Superhuman Traits

    Post by Zeno 24th August 2014, 2:08 am

    According to all that we have now, abilities, perks, stat boosts, etc. most mages possess some superhuman traits; (strength, speed, endurance, etc.) but I have been thinking about whether these superhuman traits should be active non-stop, or whether they should just be active when channeling magic. So that when a mage is not using any magic, their bodies revert to a more human and slightly more fragile state.

    What do you think?


    _____________________________________________________________________________________

    Superhuman Traits Zeno1_by_gramcrackers-d7l4bjh
    avatar
    Guest
    Guest

    Superhuman Traits Empty Re: Superhuman Traits

    Post by Guest 24th August 2014, 2:13 am

    Wouldn't this affect the traditional duration/cooldown requirements? I believe everything that makes a Mage even more supernatural should have a cost, at least.
    Hiro Villenn
    Hiro Villenn

    Villain- Player 
    Lineage : None
    Position : None
    Posts : 245
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : N/A
    Experience : 25

    Character Sheet
    First Skill: Soul of Belial
    Second Skill: N/A
    Third Skill:

    Superhuman Traits Empty Re: Superhuman Traits

    Post by Hiro Villenn 24th August 2014, 3:22 am

    The problem is no set limit of abilities here. Having a lot of smaller abilities is great but if you wanted a massive ability or wanted to make your ability more amplified than others you would have to have fewer abilities.

    Like in Erza's case in canon. Aside from her S-rank level abilities as a mage and bladesman abilities, which are all trained...she has that super human strength of hers that's superior to Natsu's. That's really her only special abilty.

    Where as dragon slayers have dragon force, the ability to eat an element, and superior senses. Natsu actually from past events doesn't seem to have any amplified level of strength so we can assume that's something he developed with his magic. Whereas Erza seemed to be strong physically from the get go. Just a theory and a thought at 6:30 in the morning on no sleep so feel free to correct me if I'm wrong or forgetting something.


    _____________________________________________________________________________________

    Hiro Dialogue
    Mephistopheles Dialogue
    Hiro Thoughts


    Superhuman Traits Hiro%27s+Siggy
    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    Superhuman Traits Empty Re: Superhuman Traits

    Post by Kirahunter 24th August 2014, 9:02 am

    It is an interesting idea but I think the change may have more of a negative effect on rp. Since most players justification for not dieing instantly when being hit by high ranked magic is that they have superhuman bodies. With this everyone would be turned into a grade A glass cannon. All fights would be OHKO. Because our magic is too powerful for our fragile little bodies.


    However I would like some kind of system that benefits the "glass cannon" character type. Because right now the big mp saving corner cut is to add superhuman strength to your magic so that you can beat stuff up without using magic. Which works wonders for a character's ability to fight long battles. But it leaves all the people who don't want to be Major Armstrong high and dry.

    Maybe characters who do not have superhuman strength/endurance/ect can get extra mp or increased spell power?


    _____________________________________________________________________________________

    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic
    Felicity Vrago
    Felicity Vrago

    Quality Badge Level 1- Quality Badge Level 2- God Slayer- A-Rank- Rich- Player 
    Lineage : Angel of Chaos
    Position : None
    Posts : 1155
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 37
    Mentor : Conquest/Decayuss
    Experience : 56875

    Character Sheet
    First Skill: Crimson God Slayer
    Second Skill: Conquest Take Over
    Third Skill:

    Superhuman Traits Empty Re: Superhuman Traits

    Post by Felicity Vrago 11th September 2014, 10:20 pm

    Or we could wait for the eventual coming of the stat system.


    _____________________________________________________________________________________

    Superhuman Traits P5l7Dxp

      Current date/time is 23rd November 2024, 2:56 pm